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Advanced illumination techniques for GPU volume raycasting.
Markus Hadwiger
Patric Ljung
Christof Rezk-Salama
Timo Ropinski
Published in:
SIGGRAPH ASIA Courses (2008)
Keyphrases
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single image
real time
graphics hardware
volume rendering
image processing
illumination conditions
gpu implementation
parallel computing
imaging conditions
ray casting
data mining
volume data
parallel programming
illumination invariant
parallel computation
pose variations
color constancy
neural network