Plausible and Realtime Rendering of Scratched Metal by Deforming MDF of Normal Mapped Anisotropic Surface.
Young-Min KangHwan-Gue ChoSung-Soo KimPublished in: J. WSCG (2011)
Keyphrases
- real time
- graphics hardware
- painterly rendering
- texture mapping
- stainless steel
- terrain modeling
- three dimensional
- high fidelity
- surface reconstruction
- global illumination
- geometric models
- computer graphics
- d objects
- implicit surfaces
- volume rendering
- diffusion filtering
- shape recovery
- ray tracing
- photorealistic
- image based modeling
- normal direction
- anisotropic diffusion
- range data
- high speed