Game-state fidelity across distributed interactive games.
Aaron McCoyDeclan DelaneyTomás WardPublished in: ACM Crossroads (2005)
Keyphrases
- video games
- game theory
- game playing
- computer games
- game design
- nash equilibrium
- educational games
- nash equilibria
- distributed systems
- game play
- learning games
- game theoretic
- cooperative
- monte carlo tree search
- game players
- serious games
- state space
- perfect information
- user interaction
- coalitional games
- game tree search
- imperfect information
- distributed environment
- mobile games
- game development
- game programming
- online game
- game based learning
- adventure game
- simulation game
- multi agent
- pure nash equilibria
- games played
- two player games
- cooperative game
- mixed reality
- digital games
- virtual world