Rolling Horizon Coevolutionary planning for two-player video games.
Jialin LiuDiego Perez LiebanaSimon M. LucasPublished in: CEEC (2016)
Keyphrases
- video games
- rolling horizon
- game playing
- lot sizing
- single machine
- educational games
- learning experience
- game play
- computer games
- game design
- imperfect information
- serious games
- particle swarm optimizer
- learning tools
- machine learning
- learning scenarios
- multistage
- game based learning
- reinforcement learning algorithms
- single agent
- game tree
- scheduling problem
- special case
- e learning