Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG).
Huei-Tse HouPublished in: Comput. Educ. (2012)
Keyphrases
- role playing game
- behavioral patterns
- video games
- online game
- computer games
- multi player
- situated learning
- learning experience
- science learning
- language learning
- e learning
- collaborative learning
- educational games
- virtual communities
- game based learning
- user preferences
- learning environment
- learning processes
- concept mapping
- knowledge sharing
- social networks