socio-ec(h)o: Ambient Intelligence and Gameplay.
Ron WakkaryMarek HatalaRobb LovellMilena DroumevaAlissa Nicole AntleDale EverndenJim BizzocchiPublished in: DiGRA Conference (2005)
Keyphrases
- ambient intelligence
- game play
- video games
- computer games
- game design
- ambient intelligence systems
- learning experience
- context awareness
- ubiquitous computing
- human centered
- intelligent systems
- wearable computing
- context aware
- educational games
- serious games
- artificial intelligence
- electronic commerce
- game mechanics
- smart environments
- ambient intelligence environments
- ambient assisted living
- pervasive computing
- learning processes
- game playing
- intelligent environments
- ambient computing
- ami systems
- game ai
- everyday objects
- czech republic
- machine learning
- learning tools
- data model
- e learning
- end users
- user experience
- intelligent user interfaces
- ambient intelligent