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Automatic evolution of programs for procedural generation of terrains for video games - Accessibility and edge length constraints.
Miguel Frade
Francisco Fernández de Vega
Carlos Cotta
Published in:
Soft Comput. (2012)
Keyphrases
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video games
educational games
learning experience
game play
computer games
edge detection
game design
game playing
game players
learning tools
commercial games
game engine
game based learning
computer programs
complex environments
weighted graph
object oriented
metadata
artificial intelligence