GPU-based refraction and caustics rendering on depth textures.
Bin ShengHanqiu SunBaoquan LiuEnhua WuPublished in: VRCAI (2009)
Keyphrases
- photorealistic
- graphics hardware
- ray tracing
- global illumination
- photorealistic rendering
- view synthesis
- computer graphics
- ray casting
- texture mapping
- image based rendering
- depth information
- virtual reality
- collision detection
- hand held
- texture synthesis
- graphics processors
- image space
- d scene
- depth map
- times faster
- range images
- volume rendering
- complex scenes
- texture images
- real time
- highly accurate
- image synthesis
- texture features
- motion parallax
- parallel implementation
- high fidelity
- point cloud
- virtual environment
- vision system
- high quality
- three dimensional
- parallel computation
- imaging systems
- depth images
- dynamic scenes
- geometric models
- parallel processing
- gpu implementation