The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game.
Mohammadamin SanaeiStephen B. GilbertNikoo JavadpourHila SabouniMichael C. DorneichJonathan W. KellyPublished in: CoRR (2024)
Keyphrases
- virtual world
- virtual reality
- game theory
- virtual environment
- video sequences
- image sequences
- scene classification
- d scene
- real scenes
- game playing
- video games
- response time
- computational complexity
- three dimensional
- scene understanding
- input image
- nash equilibria
- range images
- worst case
- educational games
- serious games
- space complexity
- moving objects
- virtual space