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A new approach for sparse matrix vector product on NVIDIA GPUs.
Francisco Vázquez
José-Jesús Fernández
Ester M. Garzón
Published in:
Concurr. Comput. Pract. Exp. (2011)
Keyphrases
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sparse matrix
graphics processing units
graphics hardware
sparse linear
floating point
general purpose
parallel processing
random projections
rows and columns
gpu implementation
graphics processors
clustering algorithm