Cost-effective raster operation with enhanced shared-edge sampling for 3D graphics gaming applications.
Yeong-Kang LaiYu-Chieh ChungPublished in: ICCE (2016)
Keyphrases
- cost effective
- low cost
- cost effectiveness
- data center
- virtual reality
- binary images
- edge detection
- edge information
- sample size
- computer games
- random sampling
- information and communication technologies
- virtual environment
- educational games
- edge map
- sampling algorithm
- video games
- active learning
- sampling strategy
- sampling methods
- game play
- content based retrieval