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Designing a Cultural Augmented Reality Application For Educational Purposes.
Giannis Botilias
George Papantzikos
Athanasios Christopoulos
Jeries Besharat
Chrysostomos D. Stylios
Published in:
SEEDA-CECNSM (2021)
Keyphrases
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augmented reality
human computer interaction
virtual reality
mixed reality
real scenes
multi user
markerless
tangible interaction
promising experimental results demonstrate
mobile phone
real environment
virtual objects
computer generated images
three dimensional
live video