Volumetric Terrain Rendering with WebGL.
Raoul van RüschenSimon McCallumStefan KimReiner CreutzburgPublished in: MOBMU (2018)
Keyphrases
- terrain modeling
- real time rendering
- three dimensional
- volume visualization
- computer graphics
- image synthesis
- volume rendering
- image based rendering
- real time
- image based modeling
- high fidelity
- plenoptic function
- range data
- multiresolution
- rendered images
- graphics processors
- volumetric data
- geometric models
- implicit surfaces
- high quality
- d scene
- quadruped robot
- ambient occlusion
- digital elevation models
- ray casting
- gpu implementation
- image generation
- graphics hardware
- texture mapping
- point cloud
- light field