More than just fun and games: assessing the value of educational video games in the classroom.
Jeremy LeeKathleen LuchiniBenjamin MichaelCathie NorrisElliot SolowayPublished in: CHI Extended Abstracts (2004)
Keyphrases
- educational video games
- video games
- computer games
- educational games
- game based learning
- middle school
- pilot study
- games based learning
- playing games
- learning environment
- foreign language
- technology enhanced
- game play
- game design
- student engagement
- digital games
- collaborative learning
- learning activities
- serious games
- learning experience
- game playing
- deaf students
- student learning
- learning games
- learning process
- cooperative
- middle school students
- language learning
- e learning
- mobile phone
- online game
- knowledge building
- learning outcomes
- blended learning
- professional development
- learning tools
- game theory