Tablet game-supported speech therapy embedded in children's popular practices.
Matej ZajcAndreja Istenic StarcicMaja LebenicnikMateja GacnikPublished in: Behav. Inf. Technol. (2018)
Keyphrases
- autistic children
- computer games
- hearing impaired
- educational games
- speech recognition
- card game
- speech recognition technology
- mental states
- game theory
- video games
- case study
- embedded systems
- nash equilibrium
- game play
- speech synthesis
- pilot study
- game design
- text to speech
- game playing
- young children
- game theoretic
- virtual world
- imperfect information
- game based learning
- board game
- perfect information
- automatic speech recognition
- children learn
- audio visual
- serious games