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Gamification of in-class activities in flipped classroom lectures.

Michael SailerMaximilian Sailer
Published in: Br. J. Educ. Technol. (2021)
Keyphrases
  • collaborative learning
  • distance learning
  • user experience
  • learning environment
  • learning activities
  • concept maps
  • online learning
  • human activities
  • blended learning
  • collaborative activities
  • student engagement