Transparent Rendering and Slicing of Integral Surfaces Using Per-primitive Interval Arithmetic.
Melike AydinlilarCédric ZanniPublished in: Eurographics (Short Papers) (2022)
Keyphrases
- interval arithmetic
- implicit surfaces
- ray tracing
- ray casting
- constraint propagation
- point cloud
- surface reconstruction
- volume data
- optimization process
- radial basis function
- surface model
- real numbers
- volume rendering
- three dimensional
- level set
- visual hull
- constraint programming
- constraint satisfaction
- computer graphics
- rough sets