Real-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Design.
L. ZhangS. FenneyF. EscribanoPublished in: Comput. Graph. Forum (2016)
Keyphrases
- texture synthesis
- random access
- real time
- low cost
- real time rendering
- computer graphics
- graphics hardware
- chip design
- image completion
- texture images
- color contrast enhancement
- low power
- texture mapping
- image inpainting
- gpu implementation
- image synthesis
- embedded systems
- photorealistic
- graphics processing units
- texture classification
- computer vision
- database
- image based rendering
- pattern recognition
- image processing
- neural network