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Video Game Level Repair via Mixed Integer Linear Programming.
Hejia Zhang
Matthew C. Fontaine
Amy K. Hoover
Julian Togelius
Bistra Dilkina
Stefanos Nikolaidis
Published in:
CoRR (2020)
Keyphrases
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video games
mixed integer linear programming
cutting plane
learning experience
game design
educational games
mathematical programming
computer games
branch and bound algorithm
game play
game playing
production planning
mixed integer
probability distribution
dynamic systems
mixed integer nonlinear programming