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The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game.
Marcello A. Gómez Maureira
Fons J. Verbeek
Published in:
DiGRA/FDG (2016)
Keyphrases
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game playing
virtual world
game players
computer games
video games
educational games
social presence
case study
email
computer mediated
positive effects