Analyzing the behavioral differences between students of different genders, prior knowledge and learning performance with an educational MMORPG: A longitudinal case study in an elementary school.
Huei-Tse HouPublished in: Br. J. Educ. Technol. (2013)
Keyphrases
- elementary school
- learning companion
- case study
- grade students
- elementary school students
- learning achievement
- pilot study
- science learning
- computer assisted instruction
- junior high school
- english learning
- fourth grade
- concept maps
- statistically significant
- experimental group
- teaching materials
- sixth grade
- post test
- learning analytics
- role playing game
- classroom environment
- e learning
- learning gains
- educational settings
- learning activities
- educational institutions