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A Hermeneutic Approach to Simplify Programming: Secondary Education Case Studies.

Andrea ValenteEmanuela Marchetti
Published in: HCI (27) (2022)
Keyphrases
  • secondary education
  • case study
  • science education
  • knowledge construction
  • video games
  • software development
  • open source
  • knowledge management
  • computer games
  • secondary school
  • educational software