Methodology for evaluating a novel education technology: a case study of handheld video games in Chile.
Jesse L. MargolisMiguel NussbaumPatricio RodríguezRicardo RosasPublished in: Comput. Educ. (2006)
Keyphrases
- video games
- quest atlantis
- serious games
- educational games
- st century
- learning experience
- game play
- secondary education
- learning tools
- case study
- engineering education
- game design
- computer supported collaboration
- mathematics learning
- computer games
- digital technologies
- technology enhanced
- game playing
- e learning
- mobile phone
- multi user environment
- mobile learning
- educational technology
- secondary school
- game based learning
- information and communication technologies
- digital games
- mobile devices
- learning algorithm
- role playing game
- game development
- handheld devices
- virtual learning environments
- machine learning
- mobile technologies
- higher education