Effect of gender differences on 3-on-3 basketball games taught in a mobile flipped classroom.
Tosti Hsu-Cheng ChiangStephen J. H. YangChengjiu YinPublished in: Interact. Learn. Environ. (2019)
Keyphrases
- gender differences
- digital games
- attitudes toward
- mobile technologies
- game based learning
- statistically significant
- educational games
- computer games
- learning environment
- mobile learning
- mobile devices
- video games
- collaborative learning
- learning tools
- m learning
- serious games
- game play
- game playing
- male and female
- online learning
- game design
- learning activities
- learning process
- university students
- job satisfaction
- information systems
- learning algorithm