Exergames in formal school teaching: A pre-post longitudinal field study on the effects of a dance game on motor learning, physical enjoyment, and learning motivation.
Marco RüthKai KasparPublished in: Entertain. Comput. (2020)
Keyphrases
- positive effects
- learning achievement
- elementary school
- digital games
- learning process
- secondary school
- video games
- primary school
- motor learning
- online learning
- individual differences
- teacher education
- computer assisted instruction
- teachable agent
- skill acquisition
- instructional strategies
- teacher training
- computer based instruction
- student achievement
- learning opportunities
- technology integration
- science education
- high school
- pedagogical design
- problem based learning
- teacher directed
- motor skills
- higher education
- learning activities
- computational model
- middle school students
- middle school
- educational games
- serious games
- cognitive load