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An Ontology Framework to Apply Gamification in CSCL Scenarios as Persuasive Technology.

Geiser Chalco ChallcoRiichiro MizoguchiSeiji Isotani
Published in: Revista Brasileira de Informática na Educ. (2016)
Keyphrases
  • theoretical framework
  • case study
  • cost effective
  • neural network
  • collaborative learning
  • data processing
  • main contribution
  • metadata
  • computer systems
  • user interaction
  • semi automatic
  • key technologies
  • meaning making