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An Ontology Framework to Apply Gamification in CSCL Scenarios as Persuasive Technology.
Geiser Chalco Challco
Riichiro Mizoguchi
Seiji Isotani
Published in:
Revista Brasileira de Informática na Educ. (2016)
Keyphrases
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theoretical framework
case study
cost effective
neural network
collaborative learning
data processing
main contribution
metadata
computer systems
user interaction
semi automatic
key technologies
meaning making