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Adaptive GPU Ray Casting Based on Spectral Analysis.
Stefan Suwelack
Eric Heitz
Roland Unterhinninghofen
Rüdiger Dillmann
Published in:
MIAR (2010)
Keyphrases
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spectral analysis
ray casting
gpu implementation
volume rendering
volume data
graphics hardware
filter bank
autoregressive
implicit surfaces
ray tracing
real time
medical images
deformable models
speech signal
parallel implementation
graphics processing units
three dimensional
feature tracking