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Modelling and Rendering Graphics Scenes Composed of Multiple Volumetric Datasets.
Adrian Leu
Min Chen
Published in:
Comput. Graph. Forum (1999)
Keyphrases
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computer graphics
computer vision
real time
three dimensional
geometric models
benchmark datasets
scene representation
data sets
neural network
high fidelity
d scene
outdoor scenes
real world objects
ray tracing
volume visualization