A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism.
Eirini ChristinakiGeorgios A. TriantafyllidisNikolas VidakisPublished in: FDG (2013)
Keyphrases
- emotion recognition
- communication skills
- serious games
- autistic children
- computer games
- emotional speech
- virtual environment
- human computer interaction
- audio visual
- facial expressions
- information fusion
- sentiment analysis
- hidden markov models
- educational games
- emotion classification
- video games
- game design
- design principles
- emotional state
- learning environment
- game play
- digital games
- facial images
- multi modal
- e learning
- learning scenarios
- computer vision
- distance learning
- data fusion
- face detection
- learning process
- image sequences