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Interactive Indirect Illumination Using Voxel Cone Tracing.
Cyril Crassin
Fabrice Neyret
Miguel Sainz
Simon Green
Elmar Eisemann
Published in:
Comput. Graph. Forum (2011)
Keyphrases
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illumination conditions
single image
user friendly
lighting conditions
imaging conditions
three dimensional
user interaction
graphical interface
realistic rendering
image processing
viewpoint
virtual reality
partial occlusion
image space
color constancy
illumination correction