Digital Game-Based Learning for Improving Students' Academic Achievement, Learning Motivation, and Willingness to Communicate in an English Course.
Yi-Ting YehHsiu-Ting HungYu-Jen HsuPublished in: IIAI-AAI (2017)
Keyphrases
- undergraduate students
- digital game based learning
- learning process
- academic achievement
- peer interaction
- computer assisted instruction
- digital games
- learning algorithm
- learning analytics
- blended learning
- virtual learning environments
- training program
- distance learning
- e learning
- computer mediated
- mobile learning
- university students
- learning systems
- open ended
- problem based learning
- science education
- learning community
- elementary school
- design principles
- instructional strategies
- conceptual understanding
- learning experience
- online learning
- learning environment