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Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes.
Kristoffer Lind Holm
Nicolai Skovhus
Martin Kraus
Published in:
ArtsIT/DLI (2016)
Keyphrases
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hand held
field of view
structure from motion
vision system
camera calibration
camera images
camera motion
real time
video camera
multiple cameras
stereo camera
single camera
ego motion
autocalibration
moving camera
focal length
game design
position and orientation
game playing
real scenes
infrared
time of flight