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Hard Shadow Anti-Aliasing for Spot Lights in a Game Engine.
Márcio Cerqueira de Farias Macedo
Almir Vinicius Teixeira
Antônio Lopes Apolinário Júnior
Karl Apaza-Agüero
Published in:
SBGames (2017)
Keyphrases
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anti aliasing
game engine
multi channel
game development
serious games
video games
computer games
computer generated images
game play
game design
signal processing
light source
lighting conditions
e learning
key features
pattern recognition
image processing