Exploring the impact game-based learning has on classroom environment and student engagement within an engineering product design class.
Cheryl A. BodnarRenee M. ClarkPublished in: TEEM (2014)
Keyphrases
- product design
- game based learning
- student engagement
- video games
- conceptual design
- design process
- learning outcomes
- game design
- life cycle
- educational games
- learning environment
- learning experience
- student learning
- hong kong
- virtual world
- engineering design
- customer satisfaction
- knowledge management
- serious games
- game play
- learning theories
- social interaction
- learning processes
- mobile learning
- mobile phone
- real world