A micro 64-tree structure for accelerating ray tracing on a GPU.
Xin LiuJon G. RoknePublished in: Graphics Interface (2013)
Keyphrases
- tree structure
- ray tracing
- graphics hardware
- implicit surfaces
- image synthesis
- real time
- data structure
- texture mapping
- frequent patterns
- tree structures
- xml documents
- photorealistic
- computationally intensive
- tree representation
- parallel implementation
- r tree
- parallel computing
- parallel processing
- processing speed
- index structure
- integral image
- graphics processing units
- face detection
- three dimensional
- computer graphics
- general purpose
- input image
- object recognition