Requirements for Avatar in Virtual Environment of Support Learning in the Literacy of Deaf People in Portuguese Mediated by LIBRAS.
Marta Angélica Montiel FerreiraLaura Sánchez GarcíaPublished in: IHC (2018)
Keyphrases
- virtual environment
- sign language
- virtual reality
- virtual world
- virtual learning environments
- learning process
- role play
- physical environment
- interaction model
- serious games
- learning scenarios
- multi user
- human computer interaction
- knowledge acquisition
- reinforcement learning
- high school
- ubiquitous computing
- computer graphics
- virtual agents
- context aware