GPU Ray-Casting for Scalable Terrain Rendering.
Christian DickJens H. KrügerRüdiger WestermannPublished in: Eurographics (Areas Papers) (2009)
Keyphrases
- ray casting
- gpu implementation
- volume rendering
- real time rendering
- volume data
- volume visualization
- direct volume rendering
- graphics hardware
- real time
- implicit surfaces
- ray tracing
- parallel architectures
- feature tracking
- three dimensional
- image processing
- deformable models
- graphics processing units
- computer graphics