Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning.
Fábio SilvaRicardo FerreiraAbílio CastroPedro PintoJoão RamosPublished in: MIS4TEL (2021)
Keyphrases
- augmented reality
- practical application
- virtual objects
- learning games
- mixed reality
- virtual reality
- real environment
- learning process
- learning systems
- multi user
- real scenes
- user interface
- markerless
- human computer interaction
- virtual world
- live video
- promising experimental results demonstrate
- serious games
- input device
- image registration