Youth science identity, science learning, and gaming experiences.
John FraserChristina Shane-SimpsonJodi Asbell-ClarkePublished in: Comput. Hum. Behav. (2014)
Keyphrases
- science learning
- role playing game
- middle school
- science education
- science students
- pilot study
- student learning
- elementary school
- science instruction
- technology enhanced
- grade students
- digital educational games
- concept mapping
- computer games
- learning environment
- collaborative inquiry
- epistemological beliefs
- case study
- high school students
- virtual world
- learning community
- scientific knowledge
- educational games
- high school
- mobile phone
- science inquiry