GPU-based point radiation for interactive volume sculpting and segmentation.
Hung-Li Jason ChenFaramarz F. SamavatiMario Costa SousaPublished in: Vis. Comput. (2008)
Keyphrases
- volume data
- ray casting
- image segmentation
- level set
- segmentation algorithm
- image slices
- user interaction
- segmentation method
- x ray
- object segmentation
- virtual reality
- times faster
- fully automatic
- segmentation accuracy
- region growing
- computer graphics
- medical images
- multiscale
- shape prior
- infrared
- automatic segmentation
- segmented images
- edge detection
- radiation doses
- image volumes
- volume rendering
- accurate segmentation
- graphics hardware
- collision detection
- parallel implementation
- multiple objects
- user friendly
- three dimensional