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An Improved Vertex Caching Scheme for 3D Mesh Rendering.
Gang Lin
Thomas Pok-Yin Yu
Published in:
IEEE Trans. Vis. Comput. Graph. (2006)
Keyphrases
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d mesh
caching scheme
texture mapping
view dependent
prefetching
d objects
mobile environments
three dimensional
hit ratio
skeleton extraction
geometric properties
shape descriptors
computer graphics
overlay network
image synthesis
response time
surface properties
x ray
feature vectors