"An Instructor is [already] able to keep track of 30 students": Students' Perceptions of Smart Classrooms for Improving Teaching & Their Emergent Understandings of Teaching and Learning.
Tricia J. NgoonDavid KovalevPrasoon PatidarChris HarrisonYuvraj AgarwalJohn ZimmermanAmy OganPublished in: Conference on Designing Interactive Systems (2023)
Keyphrases
- student learning
- instructional strategies
- learning environment
- learning sciences
- student attitudes
- learning process
- classroom learning
- students learning
- computer programming
- university level
- mathematics education
- online learning
- student perceptions
- learning opportunities
- teaching methods
- learning outcomes
- teaching practices
- helping students
- formative assessment
- secondary school
- teacher education
- science education
- computer lab
- college level
- classroom teaching
- learning analytics
- middle school students
- introductory computer science
- information literacy
- collaborative learning
- teaching materials
- thinking skills
- learning activities
- higher education
- concept mapping
- middle school
- distance learning
- learning experience
- blended learning
- introductory programming
- e learning
- distance education
- cooperative learning
- classroom environment
- online teaching
- computer science education
- computer assisted instruction
- student achievement
- educational settings
- problem based learning
- elementary school students
- science curriculum
- programming course
- student participation
- student engagement
- learning styles
- student interaction
- learning design
- introductory programming courses
- learning community
- computer technology
- learning tools
- science learning
- high school
- web based learning
- educational technology
- video games
- attitudes toward
- high school students
- elementary school
- concept maps
- web based teaching
- classroom activities
- design studio
- professional development
- school district
- engaging students
- mobile learning
- grade level
- primary school
- tablet pc
- science classroom
- eighth grade
- english as a foreign language
- digital games
- lifelong learning
- online course