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The strengths and weaknesses of user-generated microgames for assisting learning.

Imam Fitri RahmadiZsolt LaviczaSelay Arkün KocadereTony HoughtonMarkus Hohenwarter
Published in: Educ. Inf. Technol. (2022)
Keyphrases
  • strengths and weaknesses
  • user generated
  • learning process
  • machine learning
  • active learning
  • user interests
  • knowledge discovery
  • domain specific
  • domain independent
  • web content