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Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes.

Liam CrossLinda K. KayeJuris SavostijanovsNeil McLatchieMatthew JohnstonLiam WhitemanRobyn MooneyGray Atherton
Published in: New Media Soc. (2024)
Keyphrases
  • video games
  • learning experience
  • educational games
  • learning tools
  • game play
  • game design
  • game playing
  • game based learning
  • individual differences
  • dependent variables
  • attitudes toward
  • computer games
  • commercial games