Comparing Photorealistic and Animated Embodied Conversational Agents in Serious Games: An Empirical Study on User Experience.
Danai KorrePublished in: HCI (52) (2023)
Keyphrases
- user experience
- serious games
- photorealistic
- virtual characters
- embodied conversational agents
- virtual environment
- virtual reality
- computer graphics
- hand held
- highly accurate
- range images
- d scene
- image acquisition
- user behavior
- user interface
- game play
- educational games
- video games
- end users
- image space
- complex scenes
- design principles
- user interaction
- point cloud
- computer games
- vision system
- learning scenarios
- dynamic scenes
- virtual world
- video camera
- learning processes
- three dimensional
- social interaction
- virtual humans