Knowledge Management System Design using Gamification: A Case study of the e-Government Laboratory, Universitas Indonesia.
Mochammad Arief Hermawan SutoyoHendri PriyambowoAfifah NurzahraDana Indra SensuseShidiq Al HakimDeki SatriaPublished in: CITS (2019)
Keyphrases
- e government
- case study
- electronic government
- knowledge management
- public sector
- government services
- digital government
- user experience
- united nations
- government organizations
- developing countries
- federal government
- design process
- public administration
- government agencies
- user interface
- current status
- service delivery
- inter organizational
- e learning
- knowledge sharing
- knowledge society
- information sharing
- website