Interfaces and services for integrating games and game components into competence based courses within learning management systems.
Matthias ThenBenjamin WallenbornAlexander NussbaumerMichael FuchsSimon FuchsMatthias L. HemmjePublished in: EDUCON (2018)
Keyphrases
- learning management systems
- digital games
- computer games
- game theory
- video games
- game playing
- higher education
- learning objects
- game play
- game design
- learning styles
- game theoretic
- learning platforms
- educational games
- nash equilibrium
- e learning
- online learning
- nash equilibria
- personal learning environments
- learning process
- game based learning
- distance learning
- technology enhanced
- serious games
- game players
- learning design
- blended learning
- scorm compliant
- learning materials
- game development
- service oriented
- learning object repositories
- learning content
- service providers
- web services
- web based education
- learning path
- evaluation model
- learning technologies
- learning processes
- human players
- databases
- higher education institutions
- online education
- educational environment
- service oriented architecture
- learning resources
- grid services
- computer mediated