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Encoding Quadrilateral Meshes in 2.40 bits per Vertex.
Pawel Kosicki
Asish Mukhopadhyay
Published in:
ICVGIP (2004)
Keyphrases
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triangular mesh
bit string
point cloud
d mesh
multiresolution
range images
encoding schemes
triangle mesh
mesh refinement
gray code
volumetric images
minimum weight
surface reconstruction
attributed graphs
real objects
hamming distance
variable resolution
three dimensional