Evaluating the quality of games designed for learning programming by students with different educational background: An empirical study.
Tihomir OrehovackiSnjezana BabicPublished in: MIPRO (2015)
Keyphrases
- computer programming
- formal education
- digital games
- learning process
- educational systems
- learning sciences
- programming education
- informal learning
- learning games
- blended learning
- e learning
- learning community
- role play
- classroom teaching
- tertiary education
- pedagogical design
- engineering education
- introductory programming courses
- game based learning
- helping students
- web based learning
- novice programmers
- learning analytics
- mobile games
- mobile learning
- virtual learning environments
- educational software
- serious games
- learning platform
- educational environment
- introductory programming
- introductory computer science
- computer science education
- learning environment
- computer assisted instruction
- computer games
- distance education
- undergraduate students
- science education
- online learning
- learning activities
- educational experiences
- learning design
- educational settings
- lifelong learning
- high school students
- teacher education
- learning achievement
- teaching methods
- educational games
- learning companion
- project based learning
- student learning
- mathematics education
- special education
- learning scenarios
- elementary school
- learning experience
- secondary school
- science learning