Using a Smart Wheelchair as a Gaming Device for Floor-Projected Games: A Mixed-Reality Environment for Training Powered-Wheelchair Driving Skills.
Riccardo SecoliDaniel ZondervanDavid J. ReinkensmeyerPublished in: MMVR (2012)
Keyphrases
- mixed reality
- semi autonomous
- virtual world
- learning games
- serious games
- video games
- computer games
- educational games
- intelligent environments
- game players
- augmented reality
- virtual environment
- real environment
- brain computer interface
- game play
- distance learning
- game based learning
- digital museum
- computer generated imagery
- control system
- real time
- game design
- dynamic environments
- mobile robot
- virtual humans
- real robot
- agent model
- learning outcomes